![]() ![]() All of the stages were changed to their final layouts in Beta 5 except for Stage 6, which stuck around until Beta 8 before finally changing in REV00. ![]() From Beta 6 onward, the Super Sonic transformation is properly enabled.Įach Special Stage has a different layout to the final game - bombs don't even make an appearance until Stage 4.Use PAR code FFFFB0:0007 and get 50 rings to enable the transformation. Beta 5 implements the transformation, but it's bugged: The game checks if RAM address FFB0 (a boolean that is set after a Special Stage is cleared) is 7, when it should be checking FFB1 (Chaos Emerald count).The increased speed and acceleration are not enabled - this is set by the transformation sequence in later versions - but the player can get the increased speed/acceleration if they either get a Speed Shoes monitor and let it expire, or go into the water and then jump back out. Super Sonic doesn't produce any invincibility sparkles when he runs. Use Pro Action Replay code FFF65F:0001 to enable the Super Sonic palette, FFFE19:0001 to enable the Super Sonic sprites and increased jump height, and FFB02B:0006 to enable invincibility and speed shoes. Beta 4 has no code to handle the Super Sonic transformation or ring drain, though the actual Super Sonic code is partially implemented. ![]() The Super Sonic transformation is in various stages of completion:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |